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Team Fortress 2 Beta

By Vermouth

This week Valve took the lid off of the Orange Box, allowing people who pre-purchased it to get in on the beta of Team Fortress 2. Playing the game again has been a hoot. It is a lot like Team Fortress (and Classic), only different in some key areas. It retained all that you like about the old game, 2 fort, Dustbowl, rocket jumping, flag running, engineers, and above all it maintains that feeling of tightly directed chaos that made the prior Team Fortress games great. But what it does differently is how it makes all the classes valuable, and it does away with some of the more spammy elements of the game. It also does a lot more to encourage playing as a team than the previous game.

I’m not going to run down each and every class, but they’re all very good at what they’re supposed to do. There are nine classes in the game and several have received substantial retouches. The Scout no longer relies on specialized grenades, but can now raise all kinds of hell with his scatter-shotgun, baseball bat, and double jumping abilities. The Medic now functions as a much more dedicated healer than we’ve really seen in any FPS to date, using a heal gun to keep guys in the fight and when things get really bad, you can fire up an ubercharged shot which makes you and your target invulnerable. You might miss the ability to use medics to give the other team the plague but they are so effective at their support role that it would be a bit much to give them a powerful damage ability as well. Spies are also now essential, as they’re really the only easy way to take out engineers. They are also more effective at killing things than they ever were in Team Fortress Classic. All the other classes more or less assume their roles from TFC, Demomen and Soldiers blow stuff up and Heavy Weapons Guy have a heavy weapon etc. I’m hesitant to praise the game for its balance as it’s not even out to retail yet, but as of this writing the classes are all very balanced, there is no class which doesn’t have an effective counter to them, and there isn’t a class that’s completely useless in the hands of a talented player.

The graphics on this game are really impressive. The game looks and sounds like a comic book adventure. It’s so funny when you shoot a guy with a rocket and he blows up right in front of me in a very cartoony style. While in some games it can be very difficult to tell one team from another at first look, in this game even all the way across the map it’s easy to make out the team and class you’re facing and react accordingly. The sound works with that to contribute to a very fun feeling game. The characters all have suitably funny audio taunts which they can perform on command. Related to that, while this game does feature voice over-IP support out of the box, I was surprised how pleasant the community has been, relaying what class the spies in the base are rather than how much of a faggot people are. Being used to Live, this was a considerably less hostile environment.

I don’t know how long the legs on this one are going to be. That’ll depend on a lot of factors to be determined, like how the community shapes up and if the game gets hijacked by the most hardcore players. That said, for a beta I have a lot of hope for where this one is going. I’m almost hesitant to say this but… this game launched with some pretty serious bugs. Fortunately Valve has pushed out two updates already and they appear to have the bugs on the run. Something could come up at any time but it is a beta so I can’t be too harsh on them for that. At any rate this has been a bucket of fun.


  1. #1  Cyrris
    25th September | Reply

    As I’ve mentioned before, I am really looking forward to this. Because I still haven’t finished Half Life 2 though (and never played Half-Life) I don’t care at all to buy Episode 1 or look at Episode 2, so I will most likely be waiting to get TF2 on its own.

    I noticed you didn’t mention the pyro or the sniper, which makes me wonder if they’ve bee used less in this beta so you’ve not thought about them as much. That would be interesting, because I know the sniper in particular was way too popular in TFC back when I played it.



  2. #2  Vermouth
    26th September | Reply

    I didn’t mention sniper because I hate sniping and just like the less said about that the better. But on the other hand if you were worried about sniper’s paradise’s like 2 fort and Well and such where a good sniper can just rack in kills then you’ll find that TF2 really doesn’t have that problem as they’ve put in more natural cover, the addition of a viable medic class and the fact that the classes are more balanced helps to really nerf the medic.

    The Pyro is a very situational class and can be powerful in the right hands but I don’t really like playing it and i’ve only seen a few people who are good at it.



  3. #3  Nick
    26th September | Reply

    For the Sniper class, that’s all I played in TFC. And I believe it’s mainly due to the fact that TFC didn’t really emphasize on team play as much as TF2 does. With TFC I was more interested in getting the most kills during the level and being a sniper made it pretty easy. But with TF2 and teamwork being a huge importance, the sniper just doesn’t really do the part for me anymore. So now I prefer the soldier.

    But overall TF2 is awesome! :)



  4. #4  Vermouth
    26th September | Reply

    I actually had a really similar experience in changing from TFC to TF2 as my class of choice in TFC was always the heavy weapons guy who could almost always rack up a bajillion kills. I still play the heavy weapons guy but only if my team really needs that. Now i tend to play whatever is best for the team winning.



  5. #5  Kelmon
    27th September | Reply

    Really showing my “not followed this for years” aspect here but having now looked at Valve’s site for the game I can safely say this - it looks nothing like the game that we occasionally saw development shots of over the years since the original Half-Life. Mind you, I really do quite like the art design to the game and the trailers are pretty entertaining.



  6. #6  Cyrris
    11th October | Reply

    Well, I have just bought TF2 on Steam (my first Steam purchase actually) and come October 20 I’ll be downloading the rest of it - that’s when our ISP’s rollover is for our account, and we’ve upgraded it so the speed will triple.

    Can’t wait to try it out, and hooray for the sinking US dollar! Steam is now fantastic value.



  7. #7  Darin
    16th October | Reply

    Do the sniper controls still work the same? For example you hold and trigger to initiate the laser and release to shoot in classic, or did they change it where you just simply press the button? Thanks, Darin.



  8. #8  Cyrris
    16th October | Reply

    It has changed. It’s now right click once to zoom in, and right click again to zoom out. Left click is shoot, there is no holding down - the power of the shot is now attributed to how long you are zoomed in for (and there is a little power-up indicator showing when this is at max).

    I for one am thankful for the change. My fingers joints won’t seize up anymore.



  9. #9  Darin
    17th October | Reply

    ok, thanks for the response Cyrris!



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